Team Profiles
Team Profiles allow you to take control over how the computer manages a team.
Using the Team Profile Editor you can create a wide
variety of lineups, specify starting rotations and reliever usage, and specify
manager tendencies. In addition, you can have Digital Diamond Baseball
generate team profiles for you. The Team Profile Editor
is available using the Teams->Team Profiles menu
item.
When players are traded or inactivated from your team they should be
removed from your
team profile. If not, the computer manager may have problems using
your profile when managing your tream.
Saving, Automatically Generating, and Clearing Team Profiles
To save the current manager profile click on the Save
toolbar button located at the top of the
Team Profile Editor.
The quickest way to populate team profiles is to use the automatic profile
generation buttons. There are there different generation buttons located
at the top of the Team Profile Editor:
- Generate Section: This button
will automatically generate the currently selected profile section (i.e.,
Lineups, Starting
Rotation, Reliever Usage, or
Tendencies).
- Generate Team: This button will
automatically generate the entire team profile for the currently selected
team.
- Generate Teams: This button will
automatically generate team profiles for all of the teams in the library.
This is a great way to populate your library with default profiles.
However, you should be careful. This option will overwrite any
profiles that you have created by hand!
This tab also offers similar buttons for clearing a profile (Clear
This Section, Clear This Team,
Clear All Teams).
Specifying Lineups
The first tab in the Team Profile Editor is the
Lineups tab. This tab allows you to create
several different lineups and specify what situation they should be used as well
as how often they should be used. To help you make decisions, you can
hover over any player in the drop-down list box to see a summary of their real
life and simulated statistics. Each lineup can be placed in one of four
different categories:
- LHP: Lineups in this category will be
used when the team is facing a left-handed pitcher and the DH rule is not in
effect.
- RHP: Lineups in this category will be
used when the team is facing a right-handed pitcher and the DH rule is not
in effect.
- RHP w/ DH: Lineups in this category
will be used when the team is facing a right-handed pitcher and the DH rule
is in effect.
- LHP w/ DHL: Lineups in this category
will be used when the team is facing a left-handed pitcher and the DH rule
is in effect.
To create a new lineup, select a category (e.g., RHP, LHP) and then click on the New button located just above the lineup list.
Give your lineup a name and specify the lineup frequency. The lineup
frequency determines how often the lineup will be used. Each time the
computer manager is asked to select a lineup it will use this frequency value to
determine which lineup to select. The total frequency of all lineups in a
category should be 100%.
The frequency feature makes it really easy to create different lineups so
that bench players get occasional starts, your primary catcher gets regular
rest, and so on. In fact, many of the online baseball statistics sites
(e.g., Baseball Reference) list the most frequent lineups used by a team during
the season, and how often they were used. You can enter these lineups
directly into the profile and your computer manager will utilize your players in
a fashion that is very similar to real life.
There are two features that make it easier to create lineups: the
Default button and the Copy
button. The Default button will
populate the currently selected lineup using the computer manager's default
lineup selection algorithm (see Setting Lineups
for a description of this algorithm). The Copy
button will create a copy of the selected lineup. You can create
a copy in any of the four lineup categories. For example, you can copy
a RHP lineup to the LHP lineup category.
Let's consider an example to help explain how the
Lineup tab works. In the figure
shown above, there are two lineups that will be used against right-handed
pitching: Main Lineup and Give Catcher a Rest. The
Main Lineup will be selected 80% of the time (on
average), and the Give Catcher a Rest lineup will
be selected 20% of the time (on average).
Specifying a Starting Rotation
The second tab in the Team Profile Editor is the
Starting Rotation tab. This tab allows you to
create a starting rotation as well as specify spot starters. To help you
make decisions, you can hover over any player in the drop-down list box to see a
summary of their real life statistics.
To place a pitcher in the starting rotation, click on any row in the
Starting Rotation table and select the pitcher from
the drop-down list. For each pitcher in the rotation you can also specify
a spot percentage. The spot percentage determines how often the starter
will be replaced by a spot starter. This percentage must be between 0 -
100%. The Use strict 5-man rotation check box
located at the bottom of the Starting Rotation
table allows you to specify if you want the computer manager to stick to a
strict 5-man rotation or skip starters at the bottom of the rotation when top
starters are rested.
On the right-hand side of the
Starting Rotation tab is the
Spot Starters table. You can use this table to specify which
pitchers you would like the computer manager to consider when selecting a spot
starter. A spot starter will be used if all of the starting pitchers in
the rotation are tired, or if the computer manager has decided to replace the
current starting pitcher based on the spot percentage value. Each spot
starter in the Spot Starters table has a frequency
value associated with them that helps the computer manager decide which spot
starter to select. The total frequency for all spot starters must be 100%.
Let's consider an example to help explain how the
Starting Rotation tab works. In the figure
shown above, there are five pitchers specified in the rotation. The number
one starter, Lopez, will never be replaced with a spot starter because his spot
percentage is 0%. The number two pitcher, however, will be replaced with a
spot starter 5% of the time (on average). In addition, this rotation is a strict
rotation and starters will not be skipped. When the computer manager
decided to replace a starter in the rotation with a spot starter, there is a
50% chance the computer manager will choose Saunders and a 50% chance it will
choose Hudson.
Specifying Relievers
The Reliever Usage tab allows you to specify what relievers should be used in
a particular situation and if the computer manager should give special
consideration to the closer role. The order in which the relievers are
listed indicates the order in which the computer manager should select them.
To help you make decisions, you can hover over any player in the drop-down list
box to see a summary of their real life statistics.
There are six different categories that a reliever can be placed in:
- Long Relievers: Long relievers are
typically used when a reliever is required before the sixth inning.
However, this will vary based on the team's manager tendencies settings.
The computer manager will avoid a pitcher in this list if they are tired.
What constitutes being tired also varies based on the team's manager
tendencies settings. If there is not a rested pitcher in this
category, the computer manager will look for someone in the Middle Relievers
category.
- Middle Relievers: Middle relievers are
typically used when a reliever is required after the fifth inning and before
the eight inning. However, this will vary based on the team's manager
tendencies settings. The computer manager will avoid a pitcher in this
list if they are tired. What constitutes being tired also varies based
on the team's manager tendencies settings. If there is not a rested
pitcher in this category, the computer manager will look for someone in the
Setup vs. RHB category.
- Setup vs. RHB: The Setup vs. RHB
category is typically used when a reliever is required after the seventh
inning and a right-handed batter is up. However, this will vary based
on the team's manager tendencies settings. A pitcher in the Setup vs.
LHB category may be chosen instead if that pitcher will perform better
against the current batter. The computer manager will avoid a pitcher
in this list if they are tired. What constitutes being tired also
varies based on the team's manager tendencies settings. If there is
not a rested pitcher in this category or the Setup vs. LHB category, the computer manager will look for
someone in the Middle Relievers category.
- Setup vs. LHB: The Setup vs. LHB
category is typically used when a reliever is required after the seventh
inning and a left-handed batter is up. However, this will vary based
on the team's manager tendencies settings. A pitcher in the Setup vs.
RHB category may be chosen instead if that pitcher will perform better
against the current batter. The computer manager will avoid a pitcher
in this list if they are tired. What constitutes being tired also
varies based on the team's manager tendencies settings. If there is
not a rested pitcher in this category or the Setup vs. RHB category, the computer manager will look for
someone in the Middle Relievers category.
- Closer vs. RHB: The Closer vs. RHB
category is typically used when a reliever is required after the eight
inning, the team is winning by three or fewer runs, and a right-handed
batter is up. A pitcher in the Closer vs. LHB category may be chosen
instead if that pitcher will perform better against the current batter.
Once a closer is selected, the computer manager will stick with him until
they successfully close out the game or they blow the save. The
computer manager will avoid a pitcher in this list if they are tired.
What constitutes being tired also varies based on the team's manager
tendencies settings If there is not a rested pitcher in this category,
the computer manager will look for someone in one of the setup categories.
If the User Closers
checkbox is not selected, the computer manager will not distinguish between
the setup role and the closer role. All closers will be placed in the
setup categories and special consideration will not be given to closers.
- Closer vs. LHB: The Closer vs. LHB
category is typically used when a reliever is required after the eight
inning, the team is winning by three or fewer runs, and a right-handed
batter is up. A pitcher in the Closer vs. RHB category may be chosen
instead if that pitcher will perform better against the current batter.
Once a closer is selected, the computer manager will stick with him until
they successfully close out the game or they blow the save. The
computer manager will avoid a pitcher in this list if they are tired.
What constitutes being tired also varies based on the team's manager
tendencies settings. If there is not a rested pitcher in this
category, the computer manager will look for someone in one of the setup
categories. If the User Closers
checkbox is not selected, the computer manager will not distinguish between
the setup role and the closer role. All closers will be placed in the
setup categories and special consideration will not be given to closers.
Specifying Manager Tendencies
The Tendencies tab allows you to specify how
often a manager will make a particular decision during a game.
There are five different tendency settings:
- Base Stealing: This tendency
determines how aggressive the manager will be with respect to stealing
bases. More Frequent means the manager will try to steal more often
and Less Frequent means the manager will try to steal less often.
- Sacrifice Bunting: This tendency
determines how often the manager will sacrifice bunt. More Frequent
means the manager will attempt a sacrifice more often and Less
Frequent means the manager will sacrifice bunt less often.
- Pinch Hitting: This tendency
determines how often the manager will pinch hit. More Frequent means
the manager will pinch hit more often and Less Frequent means the
manager will pinch hit less often.
- Reliever Usage: This tendency
determines how often the manager will use relief pitchers. More
Frequent means the manager will be more willing to bring in a reliever and
Less Frequent means the manager will be more reluctant to bring in a
reliever.
- Reliever Rest: This tendency
determines how much rest a computer manager will give his relievers.
More Frequent means the manager will rest his relievers longer and Less
Frequent means the manager will be more likely to bring in a reliever if
they are tired.
- Hit and Run: This
tendency determines how often the computer manager will attempt a hit
and run cor this team. More frequent means the manager will try
to hit and run more often and Less Frequent means the manager will try
to hit and run less often.
- Infield In: This
tendency determines how often the computer manager will bring the
infield in. More frequent means the manager will bring the
infield in more often and Less Frequent means the manager will bring
the infield in less often.
- Hold Runners: This
tendency determines how often the computer manager will hold a runner
at first base. More frequent means the manager will hold the
runner run more often and Less Frequent means the manager will hold the
runner less often.
- Intentional Walks: This tendency
determines how often the computer manager will intentionally walk a hitter.
More frequent means the manager will intentionally walk the hitter more
often and Less Frequent means the manager will intentionally walk the hitter
less often.
Importing and Exporting a Team Profile
There will often be situations when you want to save your team profile
so you can restore it later. This will be required if you participate in a league,
but it is also handy if you want to keep several different team
profiles and use them at different times. You can
import and export a team profile using the Import and Export toolbar buttons.
Roster Report and Team Profile Report
The team profile also has two tabs that display team roster and team profile
reports. For more information about these reports see
Roster Report and
Team Profile Report.
|