Reading the Combined Card
The Combined Card is only populated when a
batter and a pitcher are selected at the same time. The left-hand side of
the Combined Card shows the probability that an
event will occur if the selected batter faces the selected pitcher in a
simulated game. The right-hand side of the Combined
Card shows the probability that an event will occur if the average batter
faces the selected pitcher in a simulated game. This card is a
great way to determine how well a given batter will do against a given pitcher.
It is also a very good way to compare the selected batter to the league average
batter.
In addition to the combined probabilities, the Combined
Card also displays several adjustments that have been made to the
batter's probabilities. These adjustments are
based on the pitcher's skill, the fatigue of the pitcher, the side of the plate the batter is hitting
from,
the arm that the pitcher throws with, the position of the infielders, the
current home ballpark, and any playing time usage penalties. A bonus or penalty for the batter is
shown in the title bar as a percentage increase or decrease in the batter's chance of getting on
base.
For example, if the pitcher is tired and throws with their left arm, and the
batter bats from the right-side of the plate, the batter will get a double
bonus. The first bonus is assigned because the pitcher is tired and a second
bonus is the result of the batter hitting right-handed when the pitcher throws left-handed.
Batters can also be assigned a penalty when the matchup is lefty vs. lefty or
righty vs. right. The degree of the bonus or penalty is determined in the
Split Options dialog box. See
Split Options
for more information about how the bonus/penalty is calculated.
At anytime, you can see a break down of the adjustment by hovering
your mouse over the adjustment arrow to display a tooltip window.
This window will list the magnitude of each contributor to the current
adjustment.
The Combined
Card is the most import card because its contents are used to determine
the outcome of a pitcher/batter matchup during a simulated game.
Specifically, each outcome (SO, OUT, BB, etc.) is represented using a
range. This size of the range is directly proportional to the
probability of the outcome. When the pitcher throws a pitch to a
batter in a simulated game, the game engine rolls a die with 1,000
sides. Each number on the die represents 0.1% and the result of the roll determines the outcome. When
playing a game, the Combined
Card is animated to add suspense to the result of the roll. You can
control the speed and duration of this animation in the
General Options and
In Game Options.
Anytime a batter's probability exceeds the league average for that
probability, the probability will be highlighted in red. This
makes it easy to see the batter's strengths and weaknesses with just a
quick glance at the card. This is true in all three of the player
cards.
Finally, during a game the combined card will indicate when a pitcher becomes tired by appending (Tired) to the end of the current pticher's name.
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