Normalize Options
The Normalize Options dialog box is accessible
from the Options->Normalize Options menu item and
allows you to change parameters that determine how the game engine employs
normalization. There are two types of normalization: historical
normalization and minimum playing time normalization. Historical
normalization makes it possible to play games with players from different
historical eras. Minimum playing time normalization adjust statistics for
players that have not met the minimum playing time limitations. For more
information about normalization, please see Explaining
Normalization.
General Normalize Options
- League averages folder: Normalization relies
heavily on real-life league averages (see
Explaining Normalization).
This option specifies the folder that contains all of the league average files that will be used by the game
engine for normalization (see League Averages).
Digital Diamond Baseball comes with default league average files for all
major league seasons from 1871 to present day. These files are stored
in the Averages folder located in the
Digital Diamond Baseball installation folder.
- Historical normalization year:
This options specifies the year in which all player stats will be
normalized to. For example, if there are players in a library
from the 1899 season and the 2010 season, and this option is set to
2010, then all players in the library will be normalized to 2010.
As a result, event probabilities for the players from the 1899 season
will be adjusted accordingly, ensuring a fair playing field for all
players in the library. The historical normalization year can be
any year that has a corresponding league average file stored in the
league averages folder. This value is stored inside each player
library. As a result, setting this to a different year will only
have an effect on the currently active library.
- Normalization penalty for
batters/runners/fielders: Minimum playing
time normalization
attempts to adjust event probabilities for batters, runners, and fielders that don't meet a minimum
number of plate appearances, stolen base attempts, or
fielding chances in real life (see
Explaining Normalization).
This adjustment moves the probabilities towards a reduced league average.
This option specifies how much the target probabilities should be reduced
from the league average for batters, runners and fielders. This option must
be between 0-999, where a value of 1 is equivalent to 0.1%.
- Normalization penalty for pitchers: Minimum playing
time normalization
attempts to adjust event probabilities for pitchers that don't meet a minimum
number of plate appearances in real life (see
Explaining Normalization).
This adjustment moves the probabilities towards a reduced league average.
This option specifies how much the target probabilities should be reduced
from the league average for pitchers. This option must be between 0-999,
where a value of 1 is equivalent to 0.1%.
Batting Normalization Options
- Minimum PA before normalization: This
options specifies the
minimum number of real-life plate appearances required for a batter to avoid
minimum playing time normalization.
- Minimum probability for a batting stat:
Minimum playing time normalization often results in a reduction in a player's
event probabilities (see Explaining
Normalization).
This option specifies the smallest value allowed for a batting event
probability. This option must be between 0-999, where a value of 1 is
equivalent to 0.1%. For example, a value of 1 prevents any batting
probability from dropping below 0.1%.
Pitching Normalization Options
- Minimum BF allowed before normalization:
This options specifies the
minimum number of batters faced (in real-life) required for a pitcher to avoid
minimum playing time normalization.
- Minimum probability for a pitching stat:
Minimum playing time normalization often results in a reduction in a player's event probabilities
(see Explaining Normalization).
This option specifies the smallest value allowed for a pitching event
probability. This option must be between 0-999, where a value of 1 is
equivalent to 0.1%. For example, a value of 1 prevents any pitching probability from dropping below 0.1%.
Running Normalization Options
- Minimum SB before normalization: This
options specifies the minimum number of stolen bases (in real-life) required for a
runner to avoid
minimum playing time normalization.
- Minimum stolen base rate:
Minimum playing time normalization can result in a reduction in a player's stolen base rate
(see Explaining Normalization).
This option specifies the smallest value allowed for a player's stolen base
rate. This option must be between 0-999, where a value of 1 is
equivalent to 0.1%. For example, a value of 350 prevents any stolen
base rate from dropping below 35%.
- Maximum stolen base rate: While
minimum playing time normalization often results in a reduction in a player's stolen base rate
(see
Explaining Normalization), there
is still the possibility that the stolen base rate ends up being
unrealistically high. This option specifies the largest value allowed for a
stolen base rate. This option must be between 0-999, where a value of 1 is
equivalent to 0.1%. For example, a value of 950 prevents any stolen base
rate from exceeding 95%.
Fielding Normalization Options
- Minimum fielding chances allowed before
normalization: This options specifies the minimum number of chances
at a position (in real-life) required for a fielder to avoid
minimum playing time normalization at that position.
- Penalty when playing completely out of
position: This option specifies the penalty to apply to a fielder
when they play completely out of position (see
How Ratings are Calculated for
information about when a player is considered to be playing completely out
of position). The error rate for the position is equal the league
fielding average at the position plus the value of this option. This
option must be between 0-999, where a value of 1 is equivalent to 0.1%. For
example, a value of 100 causes the error rate of a player playing completely
out of position to be 10% higher than the league average at that position.
- Penalty when playing a similar position:
This option specifies the penalty to apply to a fielder when they play a
position similar to a position that they are qualified to play (see
How Ratings are Calculated for
information about when a player is considered to be playing a similar
position). The error rate for the position is equal the league
fielding average at the position plus the value of this option. This
option must be between 0-999, where a value of 1 is equivalent to 0.1%. For
example, a value of 50 causes the error rate of a player playing a similar
position to be 5% higher than the league average at that position.
- Minimum error rate:
Minimum playing time normalization can result in a reduction in a player's error rate
(see Explaining Normalization).
This option specifies the smallest value allowed for a player's error
rate. This option must be between 0-999, where a value of 1 is
equivalent to 0.1%. For example, a value of 10 prevents an error
rate from dropping below 1%.
- Maximum error rate: While
minimum playing time normalization often results in a reduction in a player's error rate (see
Explaining Normalization), there
is still the possibility that the error rate ends up being unrealistically
high. This option specifies the largest value allowed for an error base
rate. This option must be between 0-999, where a value of 1 is equivalent
to 0.1%. For example, a value of 250 prevents any stolen base rate from
exceeding 25%.
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